Vision/Matching/RGBDGeometricDistance.mo
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Documentation: Vision.Matching.RGBDGeometricDistance
within Vision.Matching;
function RGBDGeometricDistance
input Real first[3];
input Real second[3];
output Real distance;
protected
Real delta;
algorithm
distance := 0.0;
for k in 1:3 loop
delta := first[k]-second[k];
distance := distance+delta*delta;
end for;
end RGBDGeometricDistance;