LieGroups/SO3/Quat/rotate.mo
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Documentation: LieGroups.SO3.Quat.rotate
within LieGroups.SO3.Quat;
function rotate "Rotate a 3-vector by a quaternion: v' = q @ v"
input Real q[4] "Unit quaternion {w,x,y,z}";
input Real v[3] "Input vector";
output Real v_out[3] "Rotated vector";
protected
Real R[3,3];
algorithm
R := LieGroups.SO3.Quat.to_DCM(q);
v_out := R * v;
end rotate;