LieGroups/SO3/EulerB321/inverse.mo
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Documentation: LieGroups.SO3.EulerB321.inverse
within LieGroups.SO3.EulerB321;
function inverse "B321 Euler-coordinate group inverse"
input Real element[3];
output Real result[3];
protected
Real R[3, 3];
algorithm
R := LieGroups.SO3.Euler.to_Matrix(element,
{LieGroups.SO3.Euler.Axis.z, LieGroups.SO3.Euler.Axis.y, LieGroups.SO3.Euler.Axis.x}, true);
result := LieGroups.SO3.Euler.from_Matrix(transpose(R),
{LieGroups.SO3.Euler.Axis.z, LieGroups.SO3.Euler.Axis.y, LieGroups.SO3.Euler.Axis.x}, true);
end inverse;